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Life Is Strange Reunion Beginner Guide

Life Is Strange: Reunion is a full, non-episodic narrative adventure built around Max and Chloe as dual protagonists. The story begins with five legacy decisions tied to earlier games, then moves into a three-day countdown around the Caledon University fire. A first run is best treated as a careful story playthrough rather than a collectible cleanup run.

1

Choose Your Legacy Carefully

At the beginning, the game asks you to define key past outcomes from earlier Life Is Strange entries, including Chloe's fate and several relationship outcomes from Double Exposure. Treat this as your narrative foundation, not a cosmetic prompt.

2

Learn the Two Core Abilities Early

Max uses Rewind again, while Chloe uses Backtalk. Max's power lets you revisit recent minutes, but Chloe's sections depend on reading the room and answering in the moment. The two protagonists solve problems in different ways.

3

Do Not Overuse Rewind

Reunion tracks repeated dependence on Max's powers through a system tied to ending outcomes. Frequent use can close off better endgame options and push you toward a more nostalgic but less healthy ending path.

4

Explore Every Scene Like an Evidence Board

The game rewards talking to side characters, checking environmental details, taking photos, and collecting optional evidence. Play slowly on your first run and clear each area before moving on.

Quick Tips

  • Legacy choices change who appears, how characters relate to Max and Chloe, and how later scenes land emotionally.
  • Only rewind when you truly want to change the course of a scene.
  • Some achievement progress and several character-saving outcomes depend on actions you cannot fully fix after the fact.
  • Scene Select exists later for item cleanup, but not for everything.

Life Is Strange Reunion All Endings Guide

Life Is Strange: Reunion has three main endings, plus a romantic variation that can layer onto two of them. The biggest hidden factor is how much you rely on Rewind to shortcut difficult scenes. The finale turns those long-term habits into a last decision that determines whether Max and Chloe move forward together, stay emotionally trapped in the past, or separate for good.

Low Time Fatigue + high empathy + Trust the Timeline

Golden Reunion

Max and Chloe reconcile, survive, and move toward a shared future together. A secret romantic variation can be added if you kiss Chloe in the early dare scene and maintain the right relationship path.

Higher Time Fatigue + Hold on to the Past

Memory

Chloe survives, but neither character fully moves forward emotionally. This is a bittersweet ending rather than a failure state, preserving the relationship at a heavy emotional cost.

Low empathy or repeated conflict + Accept the Sacrifice

Separate Paths

Max and Chloe part permanently, though not on openly hostile terms. The romantic variation does not appear on this route.

Golden Reunion + Merge the Timelines

Save Everyone Variation

This preserves the strongest overall survival outcome inside the best ending route. Optional evidence, side interactions, and confrontation outcomes influence whether this version stays available.

Golden Reunion unlockedMemory ending unlockedSeparate Paths ending unlockedRomantic variation discovered

Life Is Strange Reunion Choices Guide

Reunion spreads consequence across the entire game instead of attaching everything to one final fork. Legacy setup, rewind restraint, side-character handling, and Chloe-specific confrontation scenes all feed into later outcomes.

Critical

Opening Legacy Setup

Define Chloe's fate, Arcadia Bay history, and key past relationships. Changes opening context and how characters speak about the past across the entire run.

Critical

Classroom and Dorm Investigations

Use Rewind to optimize conversations or accept imperfect outcomes. Frequent rewind builds Time Fatigue, which can lock out the strongest ending path.

Critical

Chloe Confrontation Scenes

Support Chloe, challenge her, or repeatedly side against her. Strongly affects whether you reach Golden Reunion, Memory, or Separate Paths.

High

Early Dare Scene

Kiss Chloe or keep the scene platonic. Sets relationship direction early and can unlock the secret romantic variation for Golden Reunion or Memory.

High

Lucas Colmenero Confrontation

Expose the theft of Maya Okada's academic work or let the moment pass. Supports better outcomes for Safi and Vinh.

Critical

Final Confrontation

Trust the Timeline, Hold on to the Past, or Accept the Sacrifice. Locks the main ending route based on your accumulated play style.

Life Is Strange Reunion Walkthrough

Life Is Strange: Reunion is a complete one-shot release rather than an episodic game, so the cleanest walkthrough format is by scene and location. The story starts with legacy setup, moves into Max's return to a burning Caledon, then alternates between investigation, social scenes, and Chloe-driven confrontation segments.

1

Intro: Set Legacy Choices

Lock in your past timeline and understand the emotional stakes before the fire investigation begins.

2

Max's Return to Caledon

Witness the Caledon fire and trigger the three-day rewind setup. Confirm sabotage clues and jump back using the selfie photo.

3

Meeting with Moses

Build the evidence board and test Max's powers. Use the Time Dojo setup to understand what Max can and cannot safely change.

4

Max's Class

Handle early social choices and spot Safi in disguise. Keep your timeline stable while gathering the first useful behavioral clues.

5

Snapping Turtle Party

Talk to Amanda and Vinh and find your first major lead. Extract information about Abraxas, Fermont Street, and the fire's origin point.

6

Fermont House Investigation

Investigate the abandoned house tied to the coming disaster. Follow environmental clues toward the basement and confirm recent activity.

7

Chloe at the Snapping Turtle

Play Chloe's social route and face Noelle. Use Backtalk successfully to reduce hostility and move the pursuit forward.

8

Fermont Basement

Push deeper into the case. Collect evidence and connect the house more directly to the sabotage plot.

9

Hellerton House

Continue the layered investigation. Follow the chain from personal history into the wider conspiracy.

10

FAB Building

Track Safi's planted clues and academic conflict. Recover the folder trail and connect character motives to the larger mystery.

11

Campus Finale

Bring the investigation back to Caledon for the late-game resolution. Use everything learned to shape the final confrontation and ending route.

Quick Tips

  • Play each scene slowly and talk to every character before advancing.
  • Take photos of anything marked with a camera icon for collectible progress.
  • Switch between Max and Chloe sections strategically for best outcomes.
  • The final scene changes drastically based on your accumulated choices.
Characters

Who Matters Most In Caledon's Final Crisis

This guide profiles the central cast around Max, Chloe, and the Caledon fire. It helps players understand emotional stakes, relationship history, and which characters shape the biggest branching moments.

Life Is Strange: Reunion brings Max Caulfield and Chloe Price back together at Caledon University, where an approaching disaster forces both of them into another emotionally loaded mystery. Character understanding matters because conversations, loyalty, and memory-driven choices all feed directly into how scenes unfold and how the final stretch lands.

Max Caulfield

Co-lead protagonist and photography teacher at Caledon University

Why They Matter

Max is the main lens for the investigation and once again uses rewind-based powers to revisit crucial moments before the fire.

Story Focus

Her relationship with Chloe, her guilt over past timelines, and her attempt to stop the catastrophe define the emotional core of the game.

Chloe Price

Co-lead protagonist returning to Max's life during the crisis

Why They Matter

Chloe is playable in sections of the story and brings back her signature Backtalk-style confrontations, giving scenes a more aggressive and personal angle.

Story Focus

She is haunted by memories of a life she may or may not have lived, making her return central to Reunion's themes of grief, memory, and unfinished choices.

Safi

Key Caledon figure tied to the university timeline established before Reunion

Why They Matter

Her presence helps connect Reunion to the broader Caledon arc and frames how the setting still carries emotional fallout from earlier events.

Story Focus

Players tracking continuity will want to understand how Safi's place in Max's university life affects trust, context, and what feels familiar or broken.

Caledon Faculty and Students

Supporting cast embedded in the university disaster

Why They Matter

They fill out the mystery, provide puzzle context, and shape how urgent or personal the fire investigation feels scene to scene.

Story Focus

Branching dialogue, access routes, and emotional tone often depend on how Max and Chloe interact with the people still trapped in Caledon's orbit.

Collectibles

Collectibles, Replay Planning, And Missable Routes

This module organizes collectible hunting into a clean chapter flow so players can avoid losing progress. It is built for replay planning, chapter select cleanup, and full completion runs.

Life Is Strange games usually tie completion to careful scene exploration, optional interactions, and chapter-based cleanup. Reunion keeps that familiar structure, so the safest way to play is to treat every major story segment as a sweep point: explore rooms fully, revisit interactable corners before committing to dialogue locks, and use chapter replay for missed pickups after the first story run.

Opening Caledon Sections

Environmental story items and optional scene interactions

Missable Point

Moving forward after key dialogue choices can close off side rooms and observation moments.

Best Route

Inspect classrooms, faculty spaces, and photo-worthy corners before triggering the next objective.

Midgame Investigation

Puzzle-area interactables and hidden context items

Missable Point

Some clues are easiest to gather before rewinding through the next objective chain.

Best Route

Clear every interact prompt in an area before using powers to advance the sequence.

Chloe Playable Segments

Conversation-gated interactions and access-dependent finds

Missable Point

Backtalk success or route choice can affect whether optional spaces stay open long enough to search.

Best Route

Finish local exploration before pushing confrontations that redirect the scene.

Final Stretch And Cleanup

Late-story chapter replay and completion sweep

Missable Point

Story urgency can make players rush past optional objects near the end.

Best Route

Use chapter select after the main ending path to clean up anything skipped during the first emotional playthrough.

Completion

Best Route For Full Story And Completion Progress

This module focuses on efficient completion strategy rather than blind replaying. It helps players combine story progress, chapter replay, and optional exploration into one cleaner path to 100 percent.

Achievement and trophy runs in Life Is Strange are usually built around three things: finishing the story, collecting optional content, and revisiting chapters for anything missed. Reunion follows the same completion-friendly logic, so the most efficient strategy is to finish a first narrative run without overloading on perfectionism, then use chapter replay to clean up missed scenes and exploration-based tasks.

Story Completion

Replay: No

Finish the main campaign

Requirement

Play through Max and Chloe's full Caledon storyline

Best Method

Complete one uninterrupted first run to unlock major story progress naturally

Exploration

Replay: Sometimes

Find optional interactions and scene-based content

Requirement

Inspect side objects, rooms, and extra conversation nodes before locking scenes

Best Method

Fully clear each area before moving the objective marker forward

Collectible Cleanup

Replay: Yes

Pick up anything missed during the first run

Requirement

Use chapter replay to revisit missed segments

Best Method

Track misses by chapter instead of restarting the entire story

Choice Coverage

Replay: Yes

See major branches and outcome differences

Requirement

Revisit pivotal decisions that alter relationships or tone

Best Method

Replay only the chapters with major branching checkpoints

Story

The Fire, The Timelines, And What Reunion Is Really About

This module breaks down the central mystery, the role of parallel memory, and why Max and Chloe's reunion carries so much emotional weight. It is designed for players who want the plot made clear after the credits.

Life Is Strange: Reunion is built around a simple but emotionally charged hook: Caledon University burns, Max survives, and she pushes back into the days before the disaster to understand what caused it. The story uses that setup to revisit the series' biggest ideas — regret, alternate outcomes, and the cost of trying to rescue someone you already lost once before.

Relationships

Romance Routes, Starting States, and Ending Variations

Reunion ties romance to past decisions and to how you treat Chloe across the new story. The game opens with multiple relationship states and can add a romantic variation to specific endings.

Life Is Strange: Reunion starts by asking players to define key relationship choices from earlier games, including whether Max romanced Chloe, Amanda, or Vinh. That means romance is not just flavor text here: it changes tone, dialogue, and the emotional direction of the ending. The strongest Chloe route depends on consistent support, low overuse of Rewind in critical conversations, and choosing the more emotionally honest path when the finale arrives.

Saved Chloe, in a relationship

Opening relationship preset

Frames Max and Chloe as having a confirmed romantic history going into Reunion.

Best For

Players who want the most direct Chloe romance continuity.

Key Note

This is one of the four distinct opening paths the game offers.

Saved Chloe, not in a relationship

Opening relationship preset

Keeps Chloe alive in the shared history, but presents the bond as unresolved rather than fully romantic.

Best For

Players who want emotional tension before committing to a romance direction.

Key Note

This setup still keeps Chloe central to the story.

Didn't save Chloe, in a relationship

Opening relationship preset

Reframes the reunion around grief, memory, and an established romantic bond from the original timeline.

Best For

Players who want the most tragic-romantic backstory.

Key Note

The game still allows Chloe to return through Reunion's timeline premise.

Didn't save Chloe, not in a relationship

Opening relationship preset

Creates the most distant baseline, with less romantic certainty and more room for rebuilding trust.

Best For

Players who want a slower emotional arc.

Key Note

This option still leads into the same main mystery at Caledon University.

Secret Kiss Variation

Late-game romantic add-on

Adds an intimate closing beat to the Golden Reunion or Memory ending.

Best For

Players chasing the strongest Chloe romance payoff.

Key Note

It requires kissing Chloe in the early dare scene and maintaining high empathy while avoiding romantic detours.

Amanda and Vinh Carryover

Opening recap choices

Reunion asks whether Max romanced Amanda or Vinh in Double Exposure, shaping how prior attachment is framed.

Best For

Players continuing their broader Max relationship history.

Key Note

These choices help define Max's emotional context before the new story fully begins.

Story Structure

Story Order and Main Narrative Sections

Reunion is not an episodic release and does not use the classic numbered episode format. Instead, the story plays as one complete game with a sequence of named sections and investigation beats.

Players searching for an episode list should know that Life Is Strange: Reunion launches as a full non-episodic game. There is no traditional Episode 1 through Episode 5 split. The practical replacement is its internal story flow, which moves from Max and Chloe's recap, to the Caledon fire investigation, to party, house, campus, and vision-heavy late-game sections.

1

Opening Setup

IntroMax's ReturnMeeting with MosesMax's Class

Recap choices, Caledon setup, and the first major investigation leads.

2

First Major Lead

Snapping Turtle PartyFermont House

Max questions Amanda and Vinh, tracks clues about the fire, and follows the Fermont lead.

3
Chloe's Time at the Snapping TurtleFermont House's Basement

Chloe gets playable spotlight, uses Backtalk, and converges on the same investigation.

4

Midgame Investigation

Hellerton HouseFAB BuildingCampus

The mystery expands through more locations, documents, and confrontation-heavy scenes.

5
Chloe and MosesMax and Safi

Timeline distortion, visions, and the supernatural stakes become much clearer.

6

Closing Push

Snapping Turtle Second VisitBoat Ride

The story narrows toward final emotional choices and ending setup.

Save System

How Autosaves, Checkpoints, and Rewind Actually Work

Reunion follows the series tradition of checkpoint-based saving rather than free manual saves. Knowing when the game records progress is the key to avoiding repeated scenes.

The practical rule is simple: treat Life Is Strange: Reunion like a checkpoint game, not a manual-save RPG. Saves are created when you enter a new location or when Max receives or completes an objective. Once a checkpoint is passed, Rewind cannot take you back before it, and reloading the last checkpoint erases progress made after that save point.

1

Watch for autosave moments

Series save points are typically created when you move into a new location or when Max starts or finishes an objective.

Player Takeaway

Finish a scene transition before quitting whenever possible.

2

Players identify the save indicator as the paper-and-pencil icon that appears when the game writes progress.

Player Takeaway

Do not exit right before or during active saving.

3

Understand the checkpoint limit on Rewind

Rewind can fix recent choices, but it cannot cross back before a completed checkpoint.

Player Takeaway

If you want to undo something older, you need to replay from an earlier story segment rather than relying on Rewind.

4

Reloading the last checkpoint drops all progress made after that checkpoint.

Player Takeaway

This is useful for redoing a scene, but it is not a safe substitute for free saving.

5

Plan breaks around objective completion

Checkpoint-based narrative games are safest to pause after a conversation resolves, a new area loads, or a journal update appears.

Player Takeaway

That habit reduces repeated dialogue and missed collectible progress.

Beginner Tips

Best Early Tips for Choices, Exploration, and Character Abilities

Reunion builds on familiar Life Is Strange habits, but dual protagonists and updated mechanics change how you should play. The best results come from balancing curiosity, restraint, and relationship management.

Life Is Strange: Reunion still rewards careful observation more than speedrunning dialogue. Max and Chloe now cover different gameplay strengths, so good play means using each character the right way instead of brute-forcing every scene with Rewind. Players who explore, read journals, and save power use for meaningful moments will get more story context and usually stronger payoffs.

Use Max's Rewind for correction, not for every line of dialogue

Why It Matters

Reunion keeps Rewind central, but excessive dependence can build Time Fatigue and close off better late-game outcomes.

Best Use Case

Fix a bad read, recover a clue, or test a major branch instead of polishing every small exchange.

Treat Chloe's Backtalk like a live-pressure tool

Why It Matters

Backtalk is fast, present-tense, and more about reading tone than undoing mistakes later.

Best Use Case

Use it in confrontations where confidence and timing matter more than perfection.

Read both journals regularly

Why It Matters

Both Max and Chloe have journals, which add story context and emotional framing that dialogue alone can miss.

Best Use Case

Check journals after major scenes and after choice-heavy conversations.

Take photos often

Why It Matters

Max can now take photos at any time rather than only at fixed hotspots, which makes exploration more rewarding.

Best Use Case

Pause in quiet spaces, campus areas, and emotionally loaded scenes to capture extra detail.

Support Chloe consistently if you want the strongest reunion outcome

Why It Matters

Late-game ending conditions are influenced by empathy and by whether you side with Chloe during major emotional confrontations.

Best Use Case

Stay consistent instead of alternating between warm and dismissive responses.

Play Reunion with the original ending context in mind

Why It Matters

Reunion hits harder when you understand the two major endings of the first game and Max's recent history.

Best Use Case

At minimum, know the Bay vs Bae decision and the setup leading into Double Exposure.

Music

Licensed Songs and Original Score Highlights

Life Is Strange: Reunion blends indie licensed tracks with a 16-track original score album. Music is used for reflection scenes, party tension, emotional turning points, and ending beats.

This soundtrack module mixes the headline licensed songs players actively search for with the best-known original score pieces released around launch. The official launch update confirms a 16-track digital soundtrack for the Deluxe content, while press coverage and soundtrack listings identify the larger song lineup that frames Reunion's emotional set pieces.

Licensed track

Dancer

IDLES & LCD Soundsystem

When It Appears

Used during Max sneaking into the Abraxas party sequence.

Licensed track

Spanish Sahara

Foals

When It Appears

Confirmed on the Reunion soundtrack and used as a legacy callback track tied to the series' biggest emotional beats.

Licensed track

Isolation

Daughter

When It Appears

Featured in the licensed soundtrack lineup for the game's reflective and emotional moments.

Licensed track

I'll Die Anyway

Girl In Red

When It Appears

Part of the official licensed soundtrack selection for Reunion.

Licensed track

A Fitting Ending

Lanterns on the Lake

When It Appears

Included in the soundtrack lineup and positioned as a late-story emotional cue.

Licensed track

Embers In The Sky

Holly Humberstone

When It Appears

One of the named featured songs in pre-release soundtrack coverage.

Original soundtrack

Past Life (Midnight Version)

Tessa Rose Jackson, FFM

When It Appears

Included on the official soundtrack releases and surfaced as one of the headline original songs around launch.

Original soundtrack

Where Is the Fire

Glenn Herweijer

When It Appears

Part of the official original soundtrack album released alongside the game.

Original soundtrack

Hold Your Nightmares Close

Luciano Rossi & Eva Liu

When It Appears

Appears on the official soundtrack album tied to Reunion's darker story beats.

Original soundtrack

The Observatory

Tessa Rose Jackson

When It Appears

Listed among the score tracks released for the game's soundtrack rollout.

PC Specs

Minimum and Recommended PC Requirements

Reunion is a 64-bit Windows title with the same baseline hardware profile shown across its Steam listing ecosystem. The minimum target is 1080p at 30fps, while the recommended tier targets 1080p at 60fps.

Players checking whether their laptop or desktop can run Reunion mainly need a quick split between entry-level and comfortable play. The most consistently surfaced requirements across the Steam listing and mirrored requirement references point to a GTX 960 or RX 470 class minimum, and an RTX 2080 Super or RX 6700 XT class recommended setup, with 25 GB storage and 12 GB RAM on both tiers.

Component
Minimum
Recommended
OS
Windows 10 / 11 64-bit
Windows 10 / 11 64-bit
Processor
Intel Core i5-2400 or AMD FX-6300
Intel Core i7-7700K or AMD Ryzen 5 3600
Memory
12 GB RAM
12 GB RAM
Graphics
NVIDIA GeForce GTX 960 4 GB or AMD Radeon RX 470 4 GB
NVIDIA GeForce RTX 2080 Super 8 GB or AMD Radeon RX 6700 XT 12 GB
DirectX
Version 12
Version 12
Storage
25 GB available space
25 GB available space
Performance note
1080p at 30fps, SSD recommended
1080p at 60fps, SSD recommended

OS

Minimum

Windows 10 / 11 64-bit

Recommended

Windows 10 / 11 64-bit

Processor

Minimum

Intel Core i5-2400 or AMD FX-6300

Recommended

Intel Core i7-7700K or AMD Ryzen 5 3600

Memory

Minimum

12 GB RAM

Recommended

12 GB RAM

Graphics

Minimum

NVIDIA GeForce GTX 960 4 GB or AMD Radeon RX 470 4 GB

Recommended

NVIDIA GeForce RTX 2080 Super 8 GB or AMD Radeon RX 6700 XT 12 GB

DirectX

Minimum

Version 12

Recommended

Version 12

Storage

Minimum

25 GB available space

Recommended

25 GB available space

Performance note

Minimum

1080p at 30fps, SSD recommended

Recommended

1080p at 60fps, SSD recommended

Release Info

Launch Date, Platforms, Editions, and Availability

Life Is Strange: Reunion launched on March 26, 2026 as a full release rather than an episodic rollout. Official channels list PS5, Xbox Series X|S, Xbox on PC, and Windows PC/Steam, while the official FAQ says there is no confirmed Switch or Switch 2 version.

This release module answers the most practical launch questions players search for: when the game came out, where it is playable, and what the main edition differences are. Square Enix, Steam, Xbox, and PlayStation all align around the March 26, 2026 launch window and the same core edition structure.

Global launch date

PS5, Xbox Series X|S, Xbox on PC, Windows PC

Details

March 26, 2026

Notes

Official FAQ and platform pages align on the same launch date.

Steam release

Windows PC

Details

Released on Steam on March 26, 2026

Notes

Steam store page lists the game at launch price and release date.

Details

Available on PS5

Notes

PlayStation store page also lists Deluxe Upgrade and Classic Outfit Pack add-ons.

Xbox availability

Xbox ecosystem

Details

Available on Xbox Series X|S and Xbox on PC

Notes

Xbox feature coverage highlights the March 26 release and dual-protagonist structure.

Standard Edition

Digital and physical standard options

Details

Base game only

Notes

Official buy page lists the complete game as the core included item.

Digital Deluxe Edition

Digital storefronts

Details

Base game plus Digital Mini Soundtrack, Digital Art Book, Digital Comic, and Behind the Scenes Documentary

Notes

Square Enix lists the Deluxe extras on the buy page.

Twin Pack

Digital bundle

Details

Includes Reunion and Life is Strange: Double Exposure

Notes

Official buy page and platform stores both show the bundle.

Pre-order bonus window

Eligible storefront purchases

Details

Classic Outfit Pack included with any edition until May 5, 2026 at 10:00 UTC

Notes

Launch update and Steam community notes repeat the same cutoff.

Switch status

Nintendo platforms

Details

No Nintendo Switch or Switch 2 release confirmed

Notes

Official FAQ says there is no confirmed release there.

Updates

Recent Announcements, Launch Notes, and Post-Launch Updates

The key recent developments are the official reveal cycle in January, hands-on coverage in February, soundtrack rollout in March, and the full launch on March 26, 2026. The launch update also highlights the Deluxe Upgrade and the Classic Outfit Pack availability window through May 5, 2026.

For a story-heavy game like Reunion, players search news not just for patches but for launch timing, soundtrack reveals, platform confirmation, and bonus-content windows. This timeline gives a clean front-page summary of the biggest official and near-official developments leading into release day and immediately after launch.

2026-01-21

Official FAQ published

Square Enix's FAQ confirmed a day-one patch, language support, no episodic format, and other launch basics.

2026-02-24

Hands-on story and gameplay details shared

Xbox coverage expanded on alternating Max and Chloe gameplay and reconfirmed the March 26 launch date.

2026-03-17

Soundtrack lineup revealed

Music coverage surfaced the full Reunion track list, combining indie licensed songs with new soundtrack material.

2026-03-23

Final pre-launch roundup published

Pre-release coverage summarized editions, supported platforms, and the role of Max and Chloe as dual protagonists.

2026-03-26

Life Is Strange: Reunion launched

SteamDB recorded the launch update announcing the game is out now.

2026-03-26

Deluxe Upgrade and bonus content available

Launch notes confirmed the Deluxe Upgrade, 16-track Digital Soundtrack, 70-page Digital Artbook, and Digital Prequel Comic.

2026-05-05

Classic Outfit Pack bonus window ends

The free Classic Outfit Pack offer remains available with eligible purchases until May 5, 2026 at 10:00 UTC.